You awaken on the coast of a mysterious forest. You're wounded, but have your foil. Scavenge for apples and avoid the wandering forest dwellers as but fight them if you must! Duel your way deep into the forest in search of the Eye.
AlleZ is an action / sword-fighting / survival in which you duel to the death in one-on-one fencing duels. Every duel is to the death! If you want to survive, you'll have to parry your opponents attacks by mirroring their moves.
Move - WASD / Arrow Keys / IJKL
Interact - F / Space / Enter
Thrust / Parry - W / I / Up Arrow
Left Slash / Parry - A / J / Left Arrow
Right Slash / Parry - D / L / Right Arrow
- You start with low health, so try to quickly eat an apple or two.
- The enemies in black are much tougher than the ones in green and navy. You'll need to master parrying if you want to win a duel against a enemy in black.
- You start on the southern edge, head north in search of the Eye.
- See if you can defeat all the enemies without getting hit!
The game is named after the French fencing term allez ('ah-lay'), with touch of DayZ. We made this initially game across three 3-hour sessions over a weekend for the 2020 Triple TriJam. You can try out the intermediate builds through the links below, but be warned, they are pretty buggy / incomplete :)
Triple TriJam Builds
First - 3hr - https://gumbootstudio.com/static/AlleZ/first/
Second - 6.5hr- https://gumbootstudio.com/static/AlleZ/second/
Third - 9.5hr - https://gumbootstudio.com/static/AlleZ/third/
The current web version is our post-jam build which we've worked on after the jam to add more juice and polish.
There's no way to win or lose in in builds 1 & 2, you can just run around. Build 3 is pretty much complete.