Great game and concept, but I just can't get past 1-11. It's too hard for me. I would love it if some YouTuber made a let's play of this game so that I could see how to get past these levels... haha... jk......... unless?
OOPS just finished the game, but it took me like... 3 hours, much longer than you took. I still think it would be really helpful for future players to have that video though if they get really stuck like I did!
Hey, love the game, but I had one weird bug/problem, when I tried to download the exe file. I couldn't move, just shoot, when I used a/d or my controller it would just show the shooting pose/animation, no walking/running :( .
Tried V1. Really nice game, left me with an itch for more levels. Took me a little to get the hang of the shard's working, but once I got it, I was able to move faster and avoid enemies attacks easier. As some mentioned, movement feels a bit floaty, after you teleport to the shard there's some momentum to the character. I like the art style. If you ask me what I would add to the game, it would be a fast level auto-start, and not asking for confirmation after dying. Hope to see more from this game, I truly liked it.
Wow you've done a good job with this :D Really like the shard mechanic and the art style is great. I feel like the movement could be a little tighter and I think the difficulty curve could be improved but other then that it's awesome! You could definitely release this as a full game with more levels and some tweaking ;)
What I liked about the jam version was, that it was centered around the shard and the tone was relaxing. However, you did need to execute the throws correctly, because you couldn't recall the shard; creating the challenge.
With the post jam version you've taken the game in the direction of skilled platforming, while the movement is still floaty and it's not possible to aim precisely enough on a keyboard. It's nice that there is an indicator showing the aim direction and that the shard makes a sound when it collides, but I'm not a fan of the other changes. In the end I prefer the jam version, so it's nice that it's still available.
Loved it during the jam and love the updated version even more. The floatiness is still a bit frustrating but I made it and immediately wanted more.
You should consider not restarting your soundtrack AudioSource on death, that triad becomes more irritating on each death, which could occur quite quickly (and often) on harder levels. There's more to your soundtrack than those three notes.
Thanks for the feedback! That is definitely a doable fix haha, I could see how it gets irritating fast. I would love to look into more audio since the track we have right now gets pretty repetitive.
This is definitely an amazing game. The art is absolutely phenomenal and the design of the game is amazing! Would love to see a full version of the game!
Really clever little game, super cool concept and the mechanics work great! Would really like to see another iteration of this idea, perhaps in a sequel or spiritual successor.
There is a game called Daggerhood that I grabbed for super cheap a long time ago where you throw your sword, and then can teleport to it at the press of a button.
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awesome game!
awesome art style and mechanics! loved it!
I love the art style and game mechanics. I played the whole thing.
I absolutely love it
Absolutely amazing
I am blown away by this game. Incredible work for a 48 hour jam. Played the whole thing
Once you get passed level 11 you just start flowing with the character and it feels so awesome!
Good to know, because that's about where I was going to give up.
This game is absolutely amazing! You should definitely make a full game!
loved this game
Just the right amount of challenge. Mastering the controls is hugely satisfying. Would love to play more progressively challenging levels.
Great game!
Polished, fun, and original. I enjoyed playing this game
pweas make moreeee
MAD GAME <3
I can't get past level 11
Great game and concept, but I just can't get past 1-11. It's too hard for me. I would love it if some YouTuber made a let's play of this game so that I could see how to get past these levels... haha... jk......... unless?
Hey, I just finished the whole game! it took around 30 minutes or so.
I may shoot a video for you to show you and upload it to yt
OOPS just finished the game, but it took me like... 3 hours, much longer than you took. I still think it would be really helpful for future players to have that video though if they get really stuck like I did!
Really cool concept. Does it have a story?
Most likely not since it was made in just 2 day
This IS SOOO COOL
Wow nice
great game :D
What an amazing game! couldn't get past level 1-9 though haha
neither lol
Amazing! Really pleasant experience.
the jump feels a little rough and I experienced a little lag in the last level, getting stuck on the wall.
Overall it was an amazing experience man, congrats!
I absolutely loved this game, by the time the game finished I was just starting to really get into it
Hey, love the game, but I had one weird bug/problem, when I tried to download the exe file. I couldn't move, just shoot, when I used a/d or my controller it would just show the shooting pose/animation, no walking/running :( .
uhm the game is a bit Quiet so you could make some more music for it
Is this game going to be developed more?
It's very good if you released this game on switch it would be awesome.
Tried V1. Really nice game, left me with an itch for more levels. Took me a little to get the hang of the shard's working, but once I got it, I was able to move faster and avoid enemies attacks easier. As some mentioned, movement feels a bit floaty, after you teleport to the shard there's some momentum to the character. I like the art style. If you ask me what I would add to the game, it would be a fast level auto-start, and not asking for confirmation after dying. Hope to see more from this game, I truly liked it.
Wow you've done a good job with this :D Really like the shard mechanic and the art style is great. I feel like the movement could be a little tighter and I think the difficulty curve could be improved but other then that it's awesome! You could definitely release this as a full game with more levels and some tweaking ;)
What I liked about the jam version was, that it was centered around the shard and the tone was relaxing. However, you did need to execute the throws correctly, because you couldn't recall the shard; creating the challenge.
With the post jam version you've taken the game in the direction of skilled platforming, while the movement is still floaty and it's not possible to aim precisely enough on a keyboard. It's nice that there is an indicator showing the aim direction and that the shard makes a sound when it collides, but I'm not a fan of the other changes. In the end I prefer the jam version, so it's nice that it's still available.
Great game! I go over the changes made in the Post Jame Update in my recent video here:
-QELoved it during the jam and love the updated version even more. The floatiness is still a bit frustrating but I made it and immediately wanted more.
You should consider not restarting your soundtrack AudioSource on death, that triad becomes more irritating on each death, which could occur quite quickly (and often) on harder levels. There's more to your soundtrack than those three notes.
Maybe more tracks as well ?
Loved it ! (please update it even more :D)
Thanks for the feedback! That is definitely a doable fix haha, I could see how it gets irritating fast. I would love to look into more audio since the track we have right now gets pretty repetitive.
Thanks again! And will do ; )
Well done!
This is definitely an amazing game. The art is absolutely phenomenal and the design of the game is amazing! Would love to see a full version of the game!
Hey, Soulward made it on my GMTK Game Jam Best Of video:
Keep up the great work!-QE
Really clever little game, super cool concept and the mechanics work great! Would really like to see another iteration of this idea, perhaps in a sequel or spiritual successor.
Great work! <3
Character seems floaty. I'd recommended playing with the gravity and jump force values to tighten it up.
is it just me, or does a game similar to this one exist? i swear i've seen the teleport thing you throw before
I think it's inspires by Celeste but i like the mechanics with the Shard
There is a game called Daggerhood that I grabbed for super cheap a long time ago where you throw your sword, and then can teleport to it at the press of a button.
I feel like the character movement is a bit slow, other than that, great concept, really like the art style.
continue your game !